With that said, it somewhat promotes min-maxing. It allows players to quickly run through many different possibilities and see what they can combine to get huge bonuses. Has the Character Builder changed the way you game?Ħ. It has reinforced a house rule that the only computer allowed at the table is the GM’s. Has it changed the way you relate to D&D? IMHO, the CB is creating a large number of lazy players.Ĥ. I’m seeing a lot of 4E players simply chose a card, read it and then look blankly at the rest of the group waiting for them to explain the results, other options that might have worked better and subtle nuances of the rules. I miss that some players don’t read their books and actually work on their character’s creation. Do you miss any of the tasks it replaces, like calculating things by hand? And that appears to be the direction WotC is taking this.ģ. But developing marketing strategies and designing a table top game that requires a character builder to play the game is not what I want in an RPG. I’ve used them in the past and will continue to use some in the future. Having tools that can assist players in different parts of character creation or game play is fine with me. Having used it, do you wish other RPGs you run or play offered a similar tool? Sure, why not? If I can’t handle the basic math in D&D, I probably shouldn’t be paying a monthly subscription to a company to do it for me, and instead should be going back to elementary school for a refresher course.Ģ. But the marketing and design concepts around it are making it a necessity for 4E. In its purest form its a simple tool designed to help play the game. Yes the CB is changing the way way we play D&D. Yet still, it’s a fair price to pay for all that convenience, I guess. The auto-build quick-click temptations take over. Not that you can’t take your time and generate a well-crafted PC with the Character Builder – you can. There’s a tendency (especially in Character Builder) just to go with the soulless optimal stats it suggests for the build whereas if you generate by have you’re mire likely to think about what stats you character should have not what some faceless app suggests. In return for using the convenience and speed of a number-cruncher app, we’re spending less time actually building the character from the ground up, so we don’t get to know him quite so well when we start playing. That’s true across all systems we play whether it’s Rolemaster, 3e D&D, Classic D&D, Mutants & Masterminds, 3:16, 4e D&D or whatever. In our experience, characters built by hand using good old fashioned blood, sweat, pencil and paper tend to be more well thought out, better conceptualised and more “solid” in the mind’s eye of the player. My group all use it, but at the same time wish we didn’t.
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